![]() The Basic Tech Tree 1. Take care not to render corpses needed for other purposes. In addition to the time invested, they now have an intel cost.ĭatapads, Leads, Cores and Corpses can be processed with these projects, consuming them in exchange for resources. These projects unlock facilities for contacting the Resistance in more regions. Increases effective engineers for project prerequisites by 1 Increases science speed by 5 points per hour Increases effective scientists for project prerequisites by 1 However, the Proving Ground works slightly. But at the moment I researched laser tech, advent soldier research became instant. XCOM 2 Proving Ground facility has its own unique set of researches that can be carried out to give you new and exciting gadgets and tools. I had 25 advent corpses and it wasn't instant. It's a hard number, not a matter of a sliding scale. They can be repeated indefinitely, but each time they are completed the time for the next repeat increases. If you have 10 of a corpse, they research instantly. Later, it becomes just analyzing what you need. These projects increase XCOM's efficiency at research and engineering, reducing staff requirements and increasing speed. Early I like to get to mag weapons, but get the chip research and radio up and running. ![]() The "Basic Research" project will increase the base points per hour by 5, and it is infinitely repeatable, but each completion increases the cost of the next one by 2800 points. ![]() A Psi-Lab training two soldiers at once gets more effective power out of the Conduit than a power facility would, but even with only one soldier, youre getting most of the benefit of building a power. Each additional scientist contributes another 5 points per hour, increasing to 10 if they're working in a laboratory, but if they're staffed in any other facility, they won't be able to contribute to research. Psi Lab cost is at its best if youve built your first power facility on top of a Power Conduit, and youve reached the second Power Conduit. The time to research a project is based on a points system: each project has a required amount of points to complete, and each hour a number of points is added depending on the number of scientists in the Avenger and how they're staffed.Īt the start of the game, the only contribution to research comes from Tygan, counting as a scientist contributing 10 science points per hour, but he cannot be assigned to any scientist staff slots. Projects with a yellow background form part of the Golden Path: the elements that progress the storyline.Unlocked items in bold don't need any other project, while items in italics need another research or Proving Grounds project to be fully available.Research in Long War 2 has been expanded with two more weapon tier techs, one more autopsy, and more Proving Grounds projects unlocked by autopsies. ![]() See the Shadow Chamber for a list of the special projects undertaken in that Facility.The Power Core of the Avenger doubles as its main Research laboratory, headed by Dr. For Engineering Projects, see the Proving Ground page. Please note that costs change depending on the difficulty setting of the game. Resultant items created such as Utility Items, Armor and Weapons must then be constructed in the Armory for a production cost before equipping on your soldiers.īelow is a table of Research Projects, their costs in Resources and Items and time to complete, along with their effects. ADVENT Officer Autopsy is also a similar linchpin for advanced projects. The Alien Biotech project is the intial project available after completing the beginning mission and the numerous projects it unlocks form the initial diverse branching paths that most of the subsequent projects fall on. Generally, completing Missions will earn you Items that can be used to fund the research project. As a result, many research projects have a requirement that must be met before they are available to be researched such as a specific completed project or the construction of one of the Facilities in the Avenger. This build order is a rough sketch, and you should be opportunistic with Inspired Research and Special Projects. In addition to providing improved equipment and items, completed research projects can unlock brand new research projects for undertaking. The Projects improve aspects of your ships, improve the quality of Weapons and Armor and generally make you more powerful. Research Projects in XCOM 2 can be done by Scientists inside the Avenger. From Superfast Fibre broadband to TV & Mobile, BT helps UK families, communities & companies reach their potential.
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