Violating an export ban by trading any of the item away is a crime for each of the haulers who brought a prohibited item (that was sold) to the trade depot - each dwarf will be incriminated the instant the item is carried off the map (whether by a pack animal or a wagon). These bans are temporary, they last about half a year (approximately the same length of time as a production mandate) and then are ended by your noble. One way to avoid this is to change the NEW_MANDATE line in announcements.txt to Another option is using the manager to create a work order for three goods every quarter.Įxport bans forbid the export of a certain item type, like greaves. In a busy fortress, it's easy to miss the announcement of a production mandate. ![]() They just go into your inventory, so on the not-outside chance the noble actually requests something useful (like armor, a weapon, or furniture) it's not a total waste. Once you produce the mandated items, the mandate goes away and nothing special happens to the items. You can determine your progress towards fulfilling the mandate by viewing the n (then hit enter on the Noble with a mandate), and you will see the mandate listed like this example "Mandates: Make floodgates (2/3)", where in this example we have produced one floodgate and still need to produce two more. The color of the mandate indicator on the Nobles screen changes from brown to bright yellow to red, as the deadline approaches. Delaying fulfillment of an easily-achieved production mandate may prevent another, worse, mandate from being enacted (for a few months, at least). If the noble can't sentence any dwarves for punishment because all your dwarves are nobles, or the sentenced dwarves can't be punished because no officer is assigned, he will get another unhappy thought. The dwarf chosen tends to have a skill appropriate to the mandate, but random dwarves may be chosen as well. If a production mandate expires without being fulfilled, the noble will get an unhappy thought, and one or more dwarves will be sentenced to punishment for the 'violation of production order' crime. Getting the required items from a caravan will not fulfill a mandate. In previous versions, items (of any type) of a desired material could be mandated. These mandate the production of certain goods, specifying the desired type, just like export bans. When a noble makes a production mandate, you will have roughly half a year to fulfill it. If the replaced mayor has no other administrative position, such a lingering mandate will only be displayed on the dwarf's personal thoughts page, not on the nobles screen, and is thus easy to overlook and accidentally violate. The mandates of a mayor end instantly when they are voted out of office, but will remain in force if a mayor is replaced by nominating another one from the nobles screen. The mandates of a noble will end automatically when the noble dies. If red, the mandate will expire very soon. If yellow, you have a month or two before the mandate expires. If brown, he is making a production mandate, and you have a lot of time to complete it. If the uppercase bracketed word '' next to a noble's name is grey, he is making no mandates. Mandates are announced at the bottom of the screen, but if you miss the message, you can see if a noble is mandating anything on the noble's screen. Only some nobles make mandates, and the number of mandates that can be active simultaneously varies: Mandates should not be confused with demands. Fulfilling the mandate gives the noble a happy thought. ![]() ![]() Starting nobles such as the expedition leader will not make mandates upgraded nobles like the mayor will. ![]() Please view the Bugs section for details.Ī mandate is a noble's request that your dwarves produce a certain item or type of item, or an export ban on certain items. This feature has one or more outstanding bugs.
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