![]() Since it doesn't take the color of the light environment into account, it looks best if you use the color of the sun. With amount you can control the color as well as power of the specular reflection. This is for LightmappedGeneric, only works in CS:GO. This one is different depending on selected shader. You can control the power with the tint slider. Light influence and Anisotropy are new parameters introduced in Nuke update, explained here: įor glowing textures, uses diffuse alpha channel by default. Fresnel controls the visibility of reflection depending on the angle 1 means default behavior, 0 is no reflection when looking perpendicular and full when looking horizontal. For saturation 1 is default and 0 is black and white, for contrast 0 is default and 1 is most contrast. Tint controls the intensity of the reflection with the slider or its color with the pick color dialog. For the reflection mask you can also specify separate texture in the mask line (only works with no bump map) or use either diffuse (base) or normal map alpha channel. This if for cubemap reflections, you can use auto generated cubemaps with the Use cubemap checkbox or specify your own custom cubemap in the Reflection: line. Seamless scale doesn't work with normal maps, only ssbump. Here you can add a lightwarp texture, control reflectivity of the material or use seamless scale for displacements. Blend tint by base alpha uses diffuse alpha channel as color tint mask (works only on models in CS:GO). Color is for LightmappedGeneric and color 2 for VertexLitGeneric. Default detail blend mode is similar to overlay, meaning neutral gray has no effect. Note that non-uniform scale is not implemented yet. Should be pretty self explanatory, adds a detail texture over the whole material, scales higher than 1 mean smaller than diffuse and lower than 1 mean larger than diffuse. Check Decal if you plan to use the material as decal or overlay. Additive doesn't need an alpha channel, black is see through and white is solid (like Photoshop). You can control the cutoff point with threshold. ![]() Transparency is smooth but has sorting issues that alpha test solves, but has hard edges - used for foliage and such. Opacity controls the overall opacity of material, transparent and alpha test use diffuse alpha channel. Top-to-bottom these groups are: Transparency, Detail, Color, Other, Reflection, Self Illumination, Specular and Misc. menu item, or you can add any missing parameters under the Additional parameters tab. This is the toolbar that contains shortcuts for the most used parameter groups, I use only these in 95% of cases. Most of the time this would be either LightmappedGeneric for brush textures and decals, WorldVertexTransition for displacement blend materials or VertexLitGeneric for model materials. Here you select the shader, depending on the use of your material. Or if you want to make a GIF from multiple images, use our GIF maker instead.Here's a quick explanation for some of the parameters: If you are looking for a tool to perform conversion the other way around (GIF to Video), give our GIF to MP4 or GIF to WebM converter a try. Use our crop, resize, and optimization tools below the output image, to adjust the dimensions and file size.Pause the video and click "Use current video position" to get an accurate start and end time for your GIF.Maximum length at 5 fps is 60 seconds at 10 fps it's lowered to 30 seconds, and so on. If you want to create longer GIFs, you have to select lower fps. To keep the file size and processing time reasonable, we limit the maximum length of the part you can select for conversion (duration) depending on the selected frame rate.A higher frame rate gives smoother and more cinematic animation, thus increasing perceived quality but greatly increases the file size. Frame rate ( fps) is the number of frames shown each second.It can also convert some SWF (flash) files, but currently, not all of them. It's possible to convert transparent video (with alpha channel) to transparent GIF as well. We offer MP4 to GIF, WebM to GIF, AVI to GIF, MOV to GIF, FLV to GIF, as well as 3GP, OGV, M4V, ASF, and other format converters. If you want to change the dimensions of the GIF or crop out only part of the video, you can use our resize and crop tools on the GIF after finishing the conversion. If nothing is selected, the converter will make a GIF from the first five seconds of the video clip. Source video file can be uploaded from your computer or smartphone or fetched from another server by URL.Īfter upload, you can select the part of the video you want to cut, entering the start and end times. With this online video converter you can upload your mp4, avi, WebM, flv, wmv and many other popular types of video and rich media files to turn them into high-quality animated GIFs.
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